added ignore materials and ignore outfit design
added some preliminary pointers to highlighted item's chips. it's lua script, needed for the proper chips display/edit. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error. added instant max skill/gadget proficiency and instant max weapon proficiency. updated instant max weapon proficiency. but still you're advised to de-activate the script after you finish the item editing. these 2 changes should should make the script more stable now. chip pointers won't all be deleted and re-added from the 1st chip everytime you change the # of chips, instead it only add, if you increased the # of chips, or delete, if you deceased the # of chips. chips pointers ( ) would only be refreshed if # of chips is changed. also the script is refined a little bit: would only be refreshed when the item type is changed. added max chip # limit to accessories, reduced max chip # limit of weapons from 10 to 8. changed the party filter a little bit, it shouldn't affect enemy player now.